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We're not too worried about that, though, since Serious Sam has always had such a fun romp in single player.
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"But Tom," you say, "What about multiplayer?" Well, 2K Games was pretty tight-lipped, except to mention that there would be co-op with the PC and with Xbox Live. And thanks to a vast draw distance, you're able to see the fruits of your labor from a long way out (as well as the usual waves of bloodthirsty enemies). Who hasn't had a day where they wished they had the power to do that? Sounds like a great stress reliever for the white collar Napoleon. We're told that one area has a city made entirely out of wood, and Sam can level it completely. Foliage and many buildings are destructible as well. And this time around, monsters aren't the only things Sam can destroy. Expect to see more "new and improved" beasts from the previous two installments. Then you have towering, beefy barbarians and cavemen, waves of grunts, demons who shoot rockets out of their arms, and who knows what else that we didn't get to see this time. In addition to the colossal arachno-dudes, SS2 has that crazy variety we've come to know and love, from homicidal rhinos (now with a wind-up key on their backs), yeti-like cyclopes, bomber kamikazes (whose heads are now bombs), and guys who are halfflesh and half tank tread. If you think all that is overkill, wait till you see the game. There are also minigun and rocket turrets in some areas. It looks like Sam will be equipped for virtually any type of encounter without realistic limitations on the number of weapons or the amount of ammo he's lugging around. We noticed a double-barreled shotgun, plasma rifle, rocket launcher, minigun, akimbo revolvers, grenade launcher, and a homing parrot who carries a bomb to its target-and brings it right back to blow up on you if it doesn't find anything. But as before, Sam is at least as dangerous on foot as he is behind the wheel. I don't know if it's supposed to be called a "deathball," but what else do you call a spiked orb you climb inside, rolling around in hamster-style, mowing everything down in a flood of blood? The vehicle does take damage when you plow through the baddies, but it can go for quite a while before you need to bail. While this one-man hovertank is relatively conventional for a shooter, what would a Serious Sam game be if there wasn't some transportation as outlandish as some of the weapons and enemies? Enter the deathball. The 2K Games rep told us that the "large" monsters were about the size of the final boss in Second Encounter and that the final boss in SS2 is being pitched to the Guinness Book of World Records as the largest creature in a videogame. Mayhem at it's finest, ladies and gentlemen.
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Meanwhile, naturally, drop ships were coming in and, well, dropping batches of various enemies who made their signature mass beeline for our hero. Whatever those guns were, they had infinite ammo (as we're told all vehicles in SS2 will have), so Sam just slid around, strafing these guys until they were finally dead. Thankfully, Sam had jumped onto a hovertank with twin plasma laser cannon thingeys.
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We encountered three mechanical arachnids at once, and they could probably cover an entire pro baseball field among them. First of all, there are three different sizes of monster, and what CroTeam refers to as "medium" looks more like "Oh my god, I am going to die." Of course, you won't meet one of these lumbering behemoths in a one-on-one match. Of course, three years of technological advance has allowed them to do some things they couldn't before. For better or worse, SS2 is about what you would have expected: lots of monsters, crazy weapons, and relentless action. Now Serious Sam 2 has finally come into the light, due out this fall on PC and Xbox, and what we saw at a recent press event in San Francisco indicates that the developers haven't gotten tied up about innovation.
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Then CroTeam seemed to fade out of the gaming culture consciousness, going into a secretive hibernation while they worked on their next opus. The Second Encounter came out less than a year later, but few people complained over the bargain price, more Sam and an upgraded graphics engine.
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It was also full of secret passages and doors in the fine tradition of the original Doom.
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